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Prison Master: Escape Journey drops you into a high-security 3D penitentiary with one goal: dig, trade and sneak your way to freedom. Roll back the carpet, break the floor tiles and scoop out a tunnel inch by inch while guards patrol the corridors above. Scavenge toothbrushes, spoons and even toilet paper—then barter them with other inmates for stronger shovels, bigger backpacks and stealth-boosting items. Every shuffle you make increases noise and heat; stay too long in the dirt and a flashlight beam can send you back to solitary, resetting days of progress. With realistic guard AI, dynamic patrol routes and a fully interactive cell environment, each escape attempt feels like a miniature heist movie where timing, resource management and nerves decide who walks free and who rots inside.
WASD to move. E to interact. F to dig. Space to jump. C to hide. Shift to sneak and reduce noise.
Tap the buttons on the screen; drag to look, swipe to switch camera.
Hands-on digging: carve your own escape route one tile at a time, hiding debris under beds or inside desks to avoid suspicion.
Stealth that matters: guards follow realistic line-of-sight and audio cues; sprinting or clanking metal tools can attract instant searches.
In-prison economy: collect soap, toilet paper and snacks, then trade with NPC inmates for better shovels, pick-axes, lamps and larger smuggle bags .
Randomized loot spawns: each new day shuffle items under carpets, inside lockers or behind bricks, forcing fresh strategies every run.
Upgrade loop: spend earned contraband on strength buffs (faster digging) or stealth perks (quieter footsteps) to push deeper tunnels before roll-call.
Day-night cycle: night patrols are longer but fewer, daytime offers short, high-risk windows—choose when to dig or sleep strategically.
First-person immersion: clean 3D visuals sell the claustrophobic feel of a maximum-security block without heavy hardware demands.
Permanent failure choice: get caught and you lose current dig progress, but retain permanent stat upgrades, encouraging ‘one more tunnel’ sessions.
No paywall gameplay: free-to-download with optional ad boosts; core loop fully playable offline once installed .
Cross-platform support: start on phone, continue on PC via BlueStacks with cloud save keeping upgrades and dig depth intact.
Yes, the base game is free with rewarded ads; an inexpensive ‘Remove Ads’ option exists and does not affect escape balance.
Yes, reaching the perimeter fence ends the run and unlocks New-Game+ with harder guards and new contraband recipes.
After the initial asset download you can dig and trade offline; leaderboards and cloud save require a brief connection.
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